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The Witcher IGN preview

Filed in archive Game Previews by Kevin Codamon on July 04, 2007

Last Fall The Witcher developer, CD Projekt, finally picked up a publisher, Atari, for their open-ended single-player role playing game, The Witcher. Based on the fantasy series of novels by Andrzej Sapkowski's ,the game version picks up after the events of the books. Geralt, the most famous Witcher, gets pulled from the fields to a nearby Witcher stronghold called Kaer Morhen. Though he is a formidable Witcher, he's suffering, curiously, from amnesia, and spends the rest of the game remembering powers in which he was previously proficient.

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As you power up Geralt more sets of moves become available, but from the outset it seems like you'll be able to chain together at least a few attacks. The game has three levels of difficulty, which affect how you identify when you need to press the left mouse button (LMB) to successfully transition into the next attack sequencelinks. When playing in the easier modes, you'll see the attack icon change into a special flame symbol. On the hardest setting there'll be an audio cue, but you'll rely mostly on visually identifying when a sequence has reached an end and another can begin. Missing the transition window by hitting LMB too early or late breaks the combo, giving your enemies an opportunity to attack. Blasting out magic with the right mouse button (RMB) also breaks the attack chain, but it's useful in many cases to temporarily disable other enemies in the area advancing on your position.


via IGN


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