Sword of the New World IGN preview
Filed in archive Game Previews by Kevin Codamon on February 18, 2007
One thing that immediately stands out are the visuals. Most fantasy MMOs take a traditionally orc vs. human approach to design with stone castles, iron axes, green monsters, and rotting undead. Sword of the New World takes its cues from the Baroqueperiod in terms of architecture and clothing. It's not a style often found in games in general and certainly takes a minute to get used to, but it's special none-the-less. Make sure to check out the screens for yourself.
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