SunAge
Filed in archive Game Previews by Shane McGlaun on May 21, 2006

Friday new art and features were revealed from the upcoming SunAge RPG game. Read the release below for the full details.
lighthouse
Interactive and developer Vertex4 today released new artwork from their upcoming old skool RTS "SunAge". The update includes 12 new screenshots, three pieces of artwork and two wallpapers to enhance your windows desktop.
Roman Pfneudl, CEO of Vertex 4: "The development of SunAge is going as planned and the cooperation with Lighthouse is going very smoothly. We are having great fun testing the latest builds and enhancing the overall features. This month we would like to reveal one of these outstanding SunAge features. We call it "Indirect Intelligent Targeting" (IIT) which means: each squad can select its preferable type of target. Like e.g. tell all snipers to preferably take out all Golgotha's (huge organic creatures that are indeed vulnerable to sniper bullets). Pfneudl continues: "Combining this feature with the more familiar "force fire" option, players will have superior control over their units and the battlefield".
About SunAge
In a far distant future Earth is dying. Mankind retreats into sealed cities but a Cult spreads, delivering chaos. Our hero battles to protect his Federation and strike at the heart of the Cults creed. This opens a gateway to a paradise planet and the lethal Sentinel drones, which have a mission to complete - no matter what life-forms get in their way.
SunAge Features
- 3 distinct races - Human, Raak-zun and Sentinel- each with their own units, buildings,
technology advantages and disadvantages.
- Alternate modes for all units, dual functionality for greater tactical depth
- Exploit weaknesses in the enemies network while strengthening your own connection
lines
- Formations: Intuitive formation handling and superior overview in battles
- Campaign: 24 map single player campaign with strong storyline
- Multiplayer: Old skool multiplayer with focus on gathering 4 kinds of resources and
outsmarting the opponent in battle
- Command queuing: Command your units to prone, build or attack where you want
them and when you want them to do so.
- Indirect Intelligent Targeting (IIT): order your units to focus on pre-selected targets.
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