Silverfall Q and A
Filed in archive Game Previews by Kevin Codamon on January 16, 2007
1. If you could name two games that are similar to Silverfall's gameplay what would those two games be?
Strictly in terms, Silverfall is akin to games like Diablo or Sacred, but we added some elements from other top RPGs
like Baldur's Gate or Knights of the Old Republic. I don't think this mix of gameplay has been presented in another game. 2. What, if any, Innovation is there in Silverfall? What individual features have you done differently from other titles in the genre that Gamers will notice and appreciate? If you've just used existing methodologies, is there anything unique or innovative in the way you have combined these existing gameplay methods to produce something different?
The mix of gameplay is where Silverfall shines: we're blending elements from the hack 'n slash genre - fast-paced combat, item collection, etc. - with an immersive story, freedom of exploration and character evolution; players' choices have a profound impact on the environment. In addition to that, we tried to adapt some of those elements to make them applicable to the action-RPG setting; for instance it was not very useful from our point of view to be able to make those choices if they would not to allow the player to make use of new skills or new special items.
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