Guild Wars 2 Gamespy Preview
Filed in archive Game Previews by Kevin Codamon on April 28, 2007
are doing just that. With Guild Wars, they proved that a successful MMO need not be named World of Warcraft or require a subscription model to survive. But they just might turn the MMO world upside down again with their upcoming (and improved) Guild Wars 2.Guild Wars launched in April 2005 amidst a flurry of critical praise and PvP fan huzzahs. The unusual MMO experience had no monthly fee to play. Players simply bought the game and could play as much as they wanted for as long as they wanted. The company would make its money with a series of stand-alone content additions that would be released every six months or so.
This resulted in the highly successful Factions and Nightfall campaigns. Then ArenaNet dropped a bombshell. The next campaign in the series was being cancelled in favor of Eye of the North, the game's first true expansion pack. Even bigger news than that was that Eye of the North would be the last product for the original Guild Wars. Instead of new campaigns, there would instead be a full-blown sequel called Guild Wars 2. I wondered why, when most MMOs are designed to run for years and years (if not in perpetuity), ArenaNet would mess with something that was clearly working? This conversation would be my chance to find out.
via Gamespy
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