DirectX10 Crysis, under DirectX9 in XP? Here's how.
Filed in archive Game Mods on October 30, 2007

Yet another Crysis post to add to the pile, but this one with some real useful content; enabling the special DirectX10 features of Crysis without actually using DirectX10. You may ask, how is that even possible? We arn't sure, but we are certain that it does work! Those defined, bump mapped beuts' of pebbles you see in the picture above are evidence of this!
Apparently all it takes is to edit a few files as detailed below... be warned, you will NEED a top end rig to get it at all playable like this.
If you tweak the configuration files in \CVarGroups\ by copying and pasting the "very high" settings (1st paragraph) IN PLACE of the "high" settings (last paragraph) the game will load the highest possible settings even though the drop-down menus display "high."
Via ActionTrip
If you tweak the configuration files in \CVarGroups\ by copying and pasting the "very high" settings (1st paragraph) IN PLACE of the "high" settings (last paragraph) the game will load the highest possible settings even though the drop-down menus display "high."
Tags: Crysis 2007 game crysis need need+speed speed+carbon directx10+crysis
Vote for DirectX10 Crysis, under DirectX9 in XP? Here's how.:
|
Rating: 9.00 out of 3 vote(s) cast.
|
| RSS | |
|
| |
| Yahoo! |
|
| Bloglines |
|
| Follow us on Twitter! |
Most Popular
Action
Announcements
Best of
Catchup
Contests
Did you know
Flight Games
FPS
Game Betas
Game Demos
Game Hardware
Game Mods
Game News
Game Previews
Game Reviews
Game Tips
Game Videos
Gaming Rumors
Indie Games
Information about
