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DirectX10 Crysis, under DirectX9 in XP? Here's how.

Filed in archive Game Mods by Jordan Grodecki on October 30, 2007

CrysisX.jpg


Yet another Crysis post to add to the pile, but this one with some real useful content; enabling the special DirectX10 features of Crysis without actually using DirectX10. You may ask, how is that even possible? We arn't sure, but we are certain that it does work! Those defined, bump mapped beuts' of pebbles you see in the picture above are evidence of this!

Apparently all it takes is to edit a few files as detailed below... be warned, you will NEED a top end rig to get it at all playable like this.

If you tweak the configuration files in \CVarGroups\ by copying and pasting the "very high" settings (1st paragraph) IN PLACE of the "high" settings (last paragraph) the game will load the highest possible settings even though the drop-down menus display "high."


Via ActionTrip


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Permalink: DirectX10 Crysis, under DirectX9 in XP? Here's how.
Tags: Crysis  2007  game  crysis  need  need+speed  speed+carbon  directx10+crysis 

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Related Entries:

New Crysis trailer - 07 December 2006

CES Crysis Update - 10 January 2007

Aging PC's can run Crysis - 08 February 2007

Crysis powered MMO in the works - 20 August 2007

Crysis: Als Trilogie geplant! - 18 November 2007

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