Command and Conquer 3 Hardware Guide
Filed in archive Game Hardware by Kevin Codamon on April 4, 2007
We tested Command & Conquer 3 on an eight-player skirmish map called the Rocktagon. Using a 30-second FRAPs run, we replayed the invasion and destruction of an enemy base using an array of Nod forces. Our final results are the average of three runs.
Don't be surprised if you see some very low results, as Command & Conquer 3 has a frame rate cap of 30 Framesper second. From what we can tell, the game seems to base the simulation speed off of how many frames are rendered. Ideally, you'd want to maintain a constant frame rate of 30, but we found that the game is more than playable at a decent pace in the low 20s. Once you dip into the low teens, though, the game becomes unbearably slow, and effectively turns into an RTS without the real-time aspect.
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