Bioshock AU IGN Q&A
Filed in archive Game Previews by Kevin Codamon on April 30, 2007
Even though we've been drip-fed very little information on the watery world of BioShock, what little we have seen is enough to make it one of our most anticipated 360 and PC titles of the year. The fact that it's made by the same people behind the acclaimed system shockseries hasn't hurt the hype levels either.
IGN AU recently caught up with Jon Chey, project lead on BioShock, to find out more about this intriguing shooter.
IGN AU: Looking at the scope of the game and, dare we say it, sandbox environment, we're guessing AI must be a huge priority for you guys. How have you approached this area of the game? What difficulties have you encountered? What cool things are you trying to get your AI personalities to do? How did you make the Big Daddy so lovable... and yet so damn freaky?
Permalink: Bioshock AU IGN Q&A
Tags:
Bioshock AU IGN Q&A shooter fps adventure action system shock 2007 2007+2007
Trackback: http://www.creative-weblogging.com/cgi-bin/mt-tb.pl/66751










