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Bioshock AU IGN Q&A

Filed in archive Game Previews by Kevin Codamon on April 30, 2007

IGN Australia recently caught up with the project lead of Bioshock and they talked about the game's environment, enemies and how the gameplay mixes the different genres quite nicely.

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Even though we've been drip-fed very little information on the watery world of BioShock, what little we have seen is enough to make it one of our most anticipated 360 and PC titles of the year. The fact that it's made by the same people behind the acclaimed system shocklinks series hasn't hurt the hype levels either.

IGN AU recently caught up with Jon Chey, project lead on BioShock, to find out more about this intriguing shooter.
IGN AU: Looking at the scope of the game and, dare we say it, sandbox environment, we're guessing AI must be a huge priority for you guys. How have you approached this area of the game? What difficulties have you encountered? What cool things are you trying to get your AI personalities to do? How did you make the Big Daddy so lovable... and yet so damn freaky?


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Tags: Bioshock  AU  IGN  Q&A  shooter  fps  adventure  action  system  shock  2007  2007+2007 

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