A demonstration of modern game physics.
Filed in archive Virtual Worlds by Jordan Grodecki on December 21, 2007

Some clever little soul has worked hard with the fantastic map editor which Crysis is supplied with and has created a quite stunning demonstration of what modern physics engines can deal with. Ever wanted to see 3000 barrels collapse or be whipped into a little whirlwind? This is for you.
Check it out, it really shows off what can be done these days.
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2008
2007
games
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Mr Wong
